It is nigh impossible to discuss DW:U without hearing about its impenetrable (and some say ugly) UI.Īdmittedly, I only played DW:U for a little more than 30 hours not nearly enough to learn the nuances of the game, however, my experience was hampered by a sometimes-confusing interface. Many of us praised DW:U for being revolutionary for the space 4X genre, from its amazing depth and complexity of systems, game customization options and the aforementioned grand scale, despite some of its shortcomings. For the uninitiated, Distant Worlds is a real-time grand strategy game set in space, with a hefty amount of empire management and automation, RTS-style combat, and deep systems and mechanics such as the autonomous private economy within each empire, developed by the talented Elliot Gibbs and Erik Rutins of Code Force.ĭW:U itself is the culmination of multiple DLCs released for the original Distant Worlds game in one complete package. Many of you are at least aware of Distant Worlds: Universe ( DW:U), if not avid fans of the game. I could go on about other space 4X games I played, including Galactic Civilizations, Endless Space, and Remnants of the Precursors, but dear reader, I think you are here for Distant Worlds 2, the long-awaited sequel of a fan favorite here at eXplorminate. This is a feeling I have chased in space 4X games for as long as I remember, from my first 4X game with Birth of the Federation to this game’s predecessor, Distant Worlds: Universe, and one of my current favorites, Stellaris. I could look up to the sky and imagine all these starships and stations whizzing by, shooting torpedoes and lasers at each other, and just be in awe of the vastness of the galaxy, let alone the universe. Don’t get me wrong, I do enjoy fantasy settings and have been greatly influenced by Dungeons & Dragons and Lord of the Rings, but they didn’t impress me as much as Star Wars, Star Trek, or the Battlestar Galactica remake. I’ve always had a soft spot for space games in general and sci-fi always tended to appeal to me more than fantasy.
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